← Back to home

Mesh Micro-Rollups

Massively-forkable fully on-chain game worlds with Mesh Micro-Rollups.

Screenshots

Mesh Micro-Rollups screenshot 1
Mesh Micro-Rollups screenshot 2
Mesh Micro-Rollups screenshot 3
Mesh Micro-Rollups screenshot 4
Mesh Micro-Rollups screenshot 5

Problem Statement

Ideally On-Chain Game Should Have:Provable GameplayCommunity GovernanceImmutable OwnershipForkability + ModsBut the current infrastructure doesn't allow this to happen because:Expensive ComputeTech ConstraintsTick RatePoor UX/DevXMicro RollupsBuilding Micro Rollups can leverage the power of programming languages like Javascript and speed of web2 while facilitiating the verifiablitiy on-chain. Stackr protocol allows building such micro rollups that we used.Mesh Micro Rollups: Forkablity + Mods for On-Chain GamesIt provides the features like Game Forking instanenously from user's end without going through lots of hassels in Smart Contract Forking & Chain Forking.Forking & Mods will allow any user to create a fork of the state on L2 and start a new state transitions for their demands.This is similar to authors writing fiction and cults driving the fan-fiction versions from it.Linkshttps://github.com/tusharojha/mesh-mirco-rolluphttps://github.com/storylok/storylokhttps://docs.google.com/presentation/d/1ZOqSvEKxu1LddVct8u0BHo3LE8JSgGRG/edit?usp=sharing&ouid=103068153864256870934&rtpof=true&sd=true

Solution

Building the Rollup infrastructure requried to ship multiple components at the same time, and managing was a bit of hassel.

Hackathon

ETHIndia 2023

2023

Contributors